Tuesday, 14 June 2011

Developed Crysis Environment - Experiment 3

(Gaga) Lady Gaga’s building, much like her public persona is erratic and non-linear in much of its form. The solid base coupled with the fluid ribbon like top mimics her public persona and draws similarities to the garments she wears. Although being random and ‘strange’ at times, Lady Gaga’s appearance and presences is powerful as she can also be seen as extremely contemporary. I attempted to recapture this erratic but powerful contemporary form through the model.  

 (Oprah) Similar to Lady Gaga’s building; I also designed Oprah’s building around her persona as well. The design itself came from a ‘fire torch’ notion, in that Oprah is warm, kind, confident and a powerful symbol of hope and inspiration to many individuals globally. Unlike Lady Gaga’s powerfully complicated in-your-face social presence (and architecture), Oprah’s is more refined, minimal and uncomplicated. She/the architecture relies on a tall powerfully confident form that develops its own ‘power’ through the admiration of the individuals who have come into emotional contact with her/it.

 (Bridge) The bridge form itself draws from a ‘collision’ of power between the clientele. The architectural form of the bridge is immensely large in proportions and combines a weaving/flowing element which gravitates the clients (or other individuals) towards the center of the bridge. I tried to combine elements of both clients into the design, and ended up fusing a solid but detailed rectilinear object with a tessellating butterfly style arch design.

 (Dining Table) The meeting place for the clientele is similar to the bridge design, in that I combined elements from both clients into the single architectural design. For a meeting place, the location is powerfully large in size in relation to an individual and combines solid and strong features with seemingly impossible and bizarre design elements. At the same time though, I tried to create an ‘equilibrium’ of power between the two and this is why I left the entire dining table area and elevators completely un-textured. Also the design rising up from the water is representative of clean and pure neutrality between the two during a meet.



This is a view of the completed Crysis environment from which the “Valley of Desolation” picture was ultimately modeled off. From this angle, the buildings and bridge now tower over the already powerful and large valley!  

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